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A2L Refrigerant Case Study

Tools: Rise 360 and Midjourney​

Blended learning solution designed to support multiple audiences with varying needs and levels of experience.

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Focused on aligning content, delivery methods, and learning paths to ensure relevance, engagement, and real-world application.

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VR Headset User

New Employee Onboarding (NEO) Toolkit

Tools: ​CenarioVR and Go Pro

Immersive training prototype developed using CenarioVR to explore alternative approaches to technical skill development.

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Designed to create safe, simulated environments where technicians can practice troubleshooting, build confidence, and learn through productive failure.

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Image by JERO SenneGs

Manager Expense Card Training

Tools: Rise 360, Camtasia, and Elevenlabs

Manager-focused training designed to support accurate expense review and approval in Concur.

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Focused on strengthening decision-making by helping managers identify risk, apply policy, and make confident approval decisions.

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Presentations

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Learning Theory Comparison

Tools: PowerPoint and Audacity

This project is a teaching lesson about two learning theories:  Connectivism and Cognitive Theory of Multimedia Learning. This course will focus on the theories, their similarities, and differences, their history, my experiences with both theories, and examples them in practice. 

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Spotting Altered Photos

Tools: PowerPoint and ParticiPoll

The project aimed to create a PechaKucha video presenting a visual literacy assignment within a course, emphasizing creativity and engagement. The objectives include redefining visual literacy, integrating ACRL Knowledge Practices, incorporating theoretical influences, and selecting delivery methods and technology. Across 20 slides, each timed for 20 seconds, the aim was to predominantly use imagery with minimal textual cues to engage the audience through visual storytelling.

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Infographic: What is Microlearning?

Tools: Venngage

This project involved investigating a practice in training using Daniel Willingham's Four Steps to knowing when you can trust the experts.  The goal was to clear away the verbiage and look at the actual claim, trace its history and what others have said about it, analyze the evidence, and determine if the practice should be adopted. 

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Multimedia Infographic

Tools: Venngage

This multimedia infographic examines the nine principles of multimedia media design. This project aimed to provide baseline knowledge of the multimedia principles while applying these principles within the infographic.

 

Click here to learn more about this project. 

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Job Aid: How to Clean the Litter Robot

Tools: 

  • Venngage,

  • GIMP, photo editor

  • QR Code Generator

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 Visual design plays a crucial role in engaging learners and enhancing their understanding of the content. In this project, I delved into the impactful role of visual design within instructional materials, seamlessly integrating best practices encompassing color palettes, fonts, images, and layouts into this comprehensive job aid.

 

Click here to learn more about this project. 

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Explainer Video: How to Bathe Your Cat and Survive

Tools: ​

  • Camtasia

  • iPhone

  • Studio cardioid condenser microphone

  • Audiate

  • Canva

  • Adobe Stock, B Roll footage

  • Pixabay Music

  • Freepik

This project aimed to create a professional explainer video similar to what is seen on YouTube or TikTok. This four-minute video entailed scripting, recording, and editing both video and audio using Camtasia.

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Explainer Podcast: The Big Three

Tools: 

  • Audacity

  • Studio Cardioid Condenser microphone

  • Pixabay music

  • Canva

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This project aimed to create a three to five-minute professionally recorded and edited explainer podcast that was well-organized on a topic that did not need visual support.  A transcript was created in Word and is available for download for ADA compliance.

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Model Analysis Project (MAP)  1-Pager & Sizzle Reel Video

Tools: 

  • Vyond

  • Venngage

The objective of this project was twofold: to craft a visually captivating and informative 1-pager explaining the ASSURE instructional design model and its essential components, showcasing my proficiency in distilling intricate concepts into concise, engaging formats.

 

Additionally, it entailed producing a  "Sizzle Reel" Demo Video, spotlighting the model's key features and applications and evaluating my ability in multimedia communication and presentation.

Image by Mark Cruz

Growing Your Customer's Business

Game Design Document

This project aimed to create a detailed game design document, featuring visual aids like concept maps, storyboards, and player skill trees. It explores the instructional framework, identifies target audience, motivations, and gameplay preferences, while defining the learning objectives and providing an overview of the core concept. Additionally, the document outlines rules, gameplay mechanics, and win/loss conditions, ensuring alignment with instructional objectives.

Image by Maxim Hopman

Exploring Immersive Training Solutions in Industrial Organizations 

Literature Review

This literature review explores the benefits of augmented reality (AR) and virtual reality (VR) in industrial settings. It compares their effectiveness and investigates the effects of integrating these technologies into training programs regarding cost, flexibility, safety, and engagement. Additionally, the research seeks to identify critical factors and limitations in implementing AR and VR technologies for training.

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